AI Insights · Timothy · April 2024
Top 5 First Person Games on Android in Colombia, Q1 2024
Discover the performance trends of the top 5 first-person shooter games on the Android platform in Colombia for the first quarter of 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the Colombian Android gaming scene saw notable performances from the top 5 first-person shooter (FPS) games. Here's a closer look at the weekly downloads, revenue, and active user trends for these popular titles.
Call of Duty: Mobile Season 7 experienced a varied performance. Weekly revenue began at approximately $8.4K, with fluctuations throughout the quarter, peaking at $9.7K in the final week of March. Downloads started at around 35K, gradually decreasing to 21K by early March before rebounding to 23.5K. Active users showed a slight dip from 392K to 350K mid-quarter, then rose back to 387K by the end of March.
Minecraft had a more modest performance. Weekly revenue saw an early peak at $4.5K in late January, followed by a steady decline to about $1.7K in mid-March. Downloads were low, with a significant drop from 321 to 27 over the quarter. Active users hovered around 18K at the beginning of the quarter, dipping to 14.8K mid-quarter, and ending at 16.7K.
Arena Breakout: Realistic FPS showed dynamic trends. Revenue fluctuated between $1.5K and $2.4K, ending at $2K by late March. Downloads peaked at 37.6K in mid-March, up from 21.6K at the start. Active users mirrored this trend, increasing from 100K to 132K by mid-March, before settling at 122K by the quarter's end.
Blood Strike - FPS for all displayed a steady rise in various metrics. Weekly revenue increased from $1.5K to a peak of $2.6K in the final week of March. Downloads followed a similar upward trend, starting at 26K and reaching 39.2K by the end of the quarter. Active users grew consistently, from 88.6K to 149.1K by late March.
Arena Breakout Lite had a relatively stable performance. Revenue ranged from $911 to $1.5K, closing at $1K in the last week of March. Downloads saw a notable increase from 3.9K to 16.1K in mid-January, and then fluctuated between 1.6K and 2.7K. Active users grew from 32K to 50.5K by mid-January, with a slight decline to 44K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.